Contents GDD Pitch Overview Design Goals USP and Against the Lenses Research and Idea Generation Early Idea Generation Early Research Post-Research Idea Generation Mechanics (Major Focus) Thinking About Mechanics and Dialogue First Prototype Second Prototype UI Design Third Prototype Characters (Minor Focus) Character Idea Generation Character Research – A Clockwork Orange Character Information Character Designs Feedback Evaluation Logo Design JAMs Character JAM Animation JAM Narrative JAM RPG JAM Sculpture JAM Week Updates The First Two Weeks The Third Week The Fourth Week The Fifth Week The Sixth Week The Seventh Week The Eighth Week The Ninth Week The Tenth Week The Eleventh Week IBM JAM Share this:TwitterFacebook